Before the Kickstarter release of Washington’s Wig, we spent countless hours testing each of the various play modes. We found the time trial mode to be obscenely addictive, particularly trying to get under the coveted 1 minute mark. Here are a few tips to help you get a top score in time trial mode.
You want to go as FAST as possible. Watch the speed bar at the top. It will cycle through red, orange, and then pink. Getting it up into the pink range will allow you to fly through the level. 2 things increase speed: running on the ice, and the stars and stripes speed tokens.
-grab every speed token that you can. Some levels have more, some have less so it takes a lucky level with lots of speed tokens
-jump as little as possible. Every step that you take on the ice increases speed so you want to be running on the ice as much as possible. When you are jumping your speed stays the same.
-the white invinciblity tokens are key too. Grabbing them can mean running through an enemy rather than jumping over an enemy. Again, the more you run on the ice, the faster you go.
-never ever hold down to slide since this decreases your speed
-avoid taking the eagle or the sturgeon unless you absolutely have to to get past a dalmation boat. Your speed stays constant when you ride either and you want to always be increasing speed. You *can* build up enough speed to jump a single dalmation boat, but it’s tough.
-If you need to get past a dalmation boat and have the choice between the eagle and the sturgeon, take the sturgeon. He’s faster.
-each character has strengths and weaknesses. TOM is tall and thin so in the earliest parts of the level he can jump over enemy dogs with a single jump rather than a double jump (which means more time on the ice which means running faster). The other characters need to build up speed before they can single jump over an enemy. TOM’s height can also help him grab tokens since he is less likely to run under one when going fast. However, later in the game, Boutros Boutros and Dogsworth have the advantage that they are longer. This means they are more likey to be able to reach the edge of an ice platform when the speed is really fast. Escape Goat is sort of a middle ground between the two.
May 10, 2012
4:14 pm
First Releases
Earlier this week we released Washington’s Wig and a Fist Puncher beta to many of our Kickstarter backers. This means we finally jumped that scary hurdle and put our wares into the hands of actual gamers. It’s still early, so feedback has been minimal, but, holy hell, our games are actually installed on people’s computers! We’re keeping our fingers crossed that no one gets back to us with horror stories (your game installed a Latvian virus on my laptop!), but for the most part, this is extremely exciting. People other than Daemon, Naomi, and some guest judges are actually playing Washington’s Wig. Fist Puncher is 100%, for-real being played on people’s computers. I’m sure for gamers, this step seems pretty banal, but for developers getting something into the hands of real-world people outside of controlled situations (like demoing at a show) is invigorating and a tad frightening. In the meantime, we’ll sit back in our adjustable chairs and hope this is the beginning of something good.
May 2, 2012
12:52 pm
Fist Puncher Kickstarter: Final Thank You Video
Thanks again to all of our generous backers. Keeping with our past model, we’ve put together one more update/thank you video for all of our new backers. Again, the kindness, positive feedback, and generosity from all of our fans and supporters has been incredibly uplifting. Huge thanks to all of you!
April 30, 2012
12:37 pm
Fist Puncher Kickstarter Completed. Now What?
It was a long, draining month, but with the help of many generous supporters we we’re able to attain our funding goal on Kickstarter. Endless thanks to everyone that contributed! For the most part, this now means busting our butts on Fist Puncher and getting Washington’s Wig out to our backers. With so much on our plate, we wanted to first lay out what’s going to be happening over the next few weeks.
1. A Kickstarter message will be sent out to everyone requesting email information for the digital thank you card and how you would like your name to appear on the web site credits.
2. We’re wrapping up adding the music from the Washington’s Wig Hot Beats contest (anyone who still wants to submit a song should do so by the end of Wednesday, May 2nd) to Washington’s Wig. We should have a downloadable PC copy of Washington’s Wig ready by the end of the week for everyone that contributed $5 or more.
3. Beta testers, we’re tweaking a few things on Fist Puncher and preparing to put out the first PC beta version by the end of the week. Stay tuned, we’ll send out instructions once it’s ready.
5. Everyone that will have signage or a character in Fist Puncher will receive a set of questions via Kickstarter in the next couple of weeks requesting more information so we can get cracking on adding a sign or character.
6. We will be adding 13(!) new fan determined levels to Fist Puncher. Based on the first poll, we’ve decided to add the top 3 highest voted levels: Hitler’s Birthday, Ninja Golfcourse, and Nude Beach. We’ll be adding more polls in the upcoming weeks to Facebook to pick new levels. In the meantime, send us ideas!
7. There is still time to submit a Fist Puncher pose for the NPC contest. If you get it in by the end of the day, you’ll still be in the draw. Otherwise, we’ll choose a winner in the next 24 hours.
April 26, 2012
2:52 pm
Washington’s Wig starring… Escape Goat and A Virus Named TOM?!
Crossover time! We’ve added some of our favorite characters from other indie games to Washington’s Wig. Check out the video to see A Virus Named TOM and Escape Goat in action in Washington’s Wig. Who else makes an appearance? You’ll have to get the game to find out. Hurry though, there’s only a few days remaining on our Fist Puncher Kickstarter. So roll over to Kickstarter before time runs out to reserve a copy!
Here are a few outtakes from the mountains of video that we recorded for our Kickstarter. Nothing groundbreaking just us acting like buffoons. Time is running out on our Fist Puncher Kickstarter. Get over there now to reserve a copy of Fist Puncher and Washington’s Wig.
April 24, 2012
10:23 am
Polish Vogue Feature
Not sure if anyone here has a Vogue Insider account so we’re going to try to post an excerpt from an interview that we did with fashionable minds over at Polish Vogue (Insider accounts can view the entire bit). We weren’t able to get a screenshot of the whole article… hopefully we can post that a little later (click on the screenshot below to enlarge and make it easier to read).
April 23, 2012
4:29 pm
Fist Puncher Kickstarter FINAL WEEK
We have one more week left on our Fist Puncher Kickstarter. That means time is running out to reserve a copy of Fist Puncher or Washington’s Wig or get one of the many great Kickstarter incentives including a chance to appear in the Fist Puncher game. It’s going to be a busy week so we put together the above video reminding everyone of what’s going on. Here’s a quick rundown:
- There are currently 2 contests going on here at Team2Bit. First, we’re still accepting entries for the Washington’s Wig Hot Beats contest. Remix the Washington’s Wig theme and we’ll add the best remixes to the release of the game! Second, we’re also running the Fist Puncher Pose NPC contest. Like us on Facebook and then submit or post a Fist Puncher pose picture for a chance to win a slot as an NPC in the Fist Puncher game.
Last week we added new Kickstarter stretch goals If you haven’t seen it on Facebook yet, be sure to vote for which level you’d like to see added to Fist Puncher. We’re currently at $12K, and as promised for every $1K over our $10K goal, we’ll add a fan-voted level. If we can reach $15K we’ll be sending a full set of Fist Puncher cards to each person who pledges over $15 ($20 international).
Finally, we’ll have more updates and videos coming this week, so stay tuned!
We're proud members of the IGN Indie Open House, a collective of up-and-coming indie game developers.
Thanks to everyone who donated to our Kickstarter campaign. The final pledge total was far beyond our funding goal. We're excited to get back to working on Fist Puncher and making it the best game possible.
Watch us compete as TEAM FIST PUNCHER on YouTube's new IGN .START network as we attempt to become THE NEXT GAME BOSS